Game Development
Design worlds. Build games. Tell stories that play.
Kids learn how games actually work — characters, physics, mechanics, sound, and story — by writing real code from day one. They walk away with playable games they're proud to share.
What they'll learn to do
- Think like a game designer, not just a player
- Build real interactive worlds with real physics and logic
- Ship playable games written in real code
- Learn the patterns working studios actually use
Three levels. One real project per level.
Every level moves your kid from learning to building. Each ends with a capstone project they can show off.
Junior Builders
typically 6–9
Real JavaScript — kid-sized. We skip the drag-and-drop and go straight to writing simple, real code with p5.js. By week six, your kid has a real game with their name on the title screen.
Your First JavaScript Code
Real code, real syntax — written by a real kid.
Move A Sprite
Get something on the screen moving with your code.
Sound & Color
Make it feel alive: audio, color, animation.
Score, Lives & Logic
Variables, if-statements, and game-over screens.
Levels & Worlds
Lists and loops to design bigger, richer levels.
Polish & Playtest
Find bugs, tune difficulty, ship a real version.
Capstone Project
Capstone: A Real Arcade Game
Build a real arcade game with 3 levels, scoring, and original art. Shared with family in a live showcase — and downloadable.
Code Crafters
typically 10–13
Now they're writing serious code. They'll design a 2D platformer with AI enemies, save data, and a story — using the same patterns real game developers use.
Game Loop & Inputs
Understand what makes every game tick.
2D Physics
Gravity, collisions, jumping, friction.
Enemy AI
Patrol, chase, attack — write real behavior logic.
Tilemaps & Levels
Design large worlds with reusable tiles.
Save & Load
Persist progress with files and JSON.
UI & Menus
Title screens, pause menus, settings.
Capstone Project
Capstone: 2D Platformer with 3 Levels
Design and ship a full 2D platformer with original art, AI enemies, collectibles, and a save system. Playable in the browser.
Studio Track
typically 14–17
The same engines real studios use, the same workflows real engineers use. They'll plan, build, polish, and publish a downloadable game with original mechanics — and a real download link.
Engine Fundamentals
Scenes, GameObjects, components, prefabs.
JavaScript Scripting
Classes, events, coroutines, design patterns.
3D Modeling Basics
Make and import props, characters, and animations.
Game Feel & Polish
Camera, juice, screen shake, sound design.
Version Control
Work on a team with Git, branches, and PRs.
Ship It
Build, package, and publish on itch.io.
Capstone Project
Capstone: Publish a Game
Pitch, scope, build, and publish a complete game with original mechanics. Real download link, real players, real feedback.
Ready to give your kid a real edge?
Cohorts are capped at five students. Enroll now and we'll send a full curriculum overview, and book a free 20-minute placement call.